Enregistrer les Données.fichier plist dans Swift
j'essaie de sauvegarder des données dans un fichier plist de swift, mais les données n'apparaissent pas car elles ont été sauvegardées lorsque le fichier plist est lu. C'est le code que j'utilise.
var documentsDirectory = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as NSString
var path : NSString = documentsDirectory.stringByAppendingPathComponent("data.plist")
var data : NSMutableDictionary = NSMutableDictionary(contentsOfFile: path)
data.setObject(self.object, forKey: "key")
data.writeToFile(path, atomically: true)
Edit: j'ai entendu que la meilleure façon de faire ceci est d'écrire dans le répertoire des documents, donc ma question serait comment écrire dans un fichier de ce répertoire?
5 réponses
Apparemment, le fichier n'est pas dans un emplacement accessible en écriture, donc je l'ai créé dans le répertoire documents.
var paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
var path = paths.stringByAppendingPathComponent("data.plist")
var fileManager = NSFileManager.defaultManager()
if (!(fileManager.fileExistsAtPath(path)))
{
var bundle : NSString = NSBundle.mainBundle().pathForResource("data", ofType: "plist")
fileManager.copyItemAtPath(bundle, toPath: path, error:nil)
}
data.setObject(object, forKey: "object")
data.writeToFile(path, atomically: true)
ensuite, il faut le lire à partir du répertoire des documents.
var paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
var path = paths.stringByAppendingPathComponent("data.plist")
let save = NSDictionary(contentsOfFile: path)
Swift 3:
func loadData() {
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true) as NSArray
let documentDirectory = paths[0] as! String
let path = documentDirectory.appending("myData.plist")
let fileManager = FileManager.default
if(!fileManager.fileExists(atPath: path)){
if let bundlePath = Bundle.main.path(forResource: "myData", ofType: "plist"){
let result = NSMutableDictionary(contentsOfFile: bundlePath)
print("Bundle file myData.plist is -> \(result?.description)")
do{
try fileManager.copyItem(atPath: bundlePath, toPath: path)
}catch{
print("copy failure.")
}
}else{
print("file myData.plist not found.")
}
}else{
print("file myData.plist already exits at path.")
}
let resultDictionary = NSMutableDictionary(contentsOfFile: path)
print("load myData.plist is ->\(resultDictionary?.description)")
let myDict = NSDictionary(contentsOfFile: path)
if let dict = myDict{
myItemValue = dict.object(forKey: myItemKey) as! String?
txtValue.text = myItemValue
}else{
print("load failure.")
}
}
Utiliser writeToFile:options:erreur: et voir ce que le message d'erreur indique:
var error: NSError?
var bytes = NSKeyedArchiver.archivedDataWithRootObject(data)
if !bytes.writeToFile(path, options: nil, error: &error) {
if let actualError = error {
println(actualError)
}
}
mise à jour du code swift de Rebeloper:
let BedroomFloorKey = "BedroomFloor"
let BedroomWallKey = "BedroomWall"
var bedroomFloorID: AnyObject = 101
var bedroomWallID: AnyObject = 101
func saveGameData()
{
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true) as NSArray
let documentsDirectory = paths.objectAtIndex(0) as! NSString
let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist")
let dict: NSMutableDictionary = ["XInitializerItem": "DoNotEverChangeMe"]
//saving values
dict.setObject(bedroomFloorID, forKey: BedroomFloorKey)
dict.setObject(bedroomWallID, forKey: BedroomWallKey)
//...
//writing to GameData.plist
dict.writeToFile(path, atomically: false)
let resultDictionary = NSMutableDictionary(contentsOfFile: path)
print("Saved GameData.plist file is --> \(resultDictionary?.description)")
self.loadGameData()
}//eom
func loadGameData() {
// getting path to GameData.plist
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true) as NSArray
let documentsDirectory = paths[0] as! NSString
let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist")
// let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist")
let fileManager = NSFileManager.defaultManager()
//check if file exists
if(!fileManager.fileExistsAtPath(path))
{
// If it doesn't, copy it from the default file in the Bundle
if let bundlePath = NSBundle.mainBundle().pathForResource("GameData", ofType: "plist")
{
let resultDictionary = NSMutableDictionary(contentsOfFile: bundlePath)
print("Bundle GameData.plist file is --> \(resultDictionary?.description)")
do
{
try fileManager.copyItemAtPath(bundlePath, toPath: path)
print("copy")
}
catch _
{
print("error failed loading data")
}
}
else
{
print("GameData.plist not found. Please, make sure it is part of the bundle.")
}
}
else
{
print("GameData.plist already exits at path.")
// use this to delete file from documents directory
//fileManager.removeItemAtPath(path, error: nil)
}
let resultDictionary = NSMutableDictionary(contentsOfFile: path)
print("Loaded GameData.plist file is --> \(resultDictionary?.description)")
let myDict = NSDictionary(contentsOfFile: path)
if let dict = myDict {
//loading values
bedroomFloorID = dict.objectForKey(BedroomFloorKey)!
bedroomWallID = dict.objectForKey(BedroomWallKey)!
//...
}
else
{
print("WARNING: Couldn't create dictionary from GameData.plist! Default values will be used!")
}
}//eom
struct Plist {
enum PlistError: ErrorType {
case FileNotWritten
case FileDoesNotExist
}
let name:String
var sourcePath:String? {
guard let path = NSBundle.mainBundle().pathForResource(name, ofType: "plist") else { return .None }
return path
}
var destPath:String? {
guard sourcePath != .None else { return .None }
let dir = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
return (dir as NSString).stringByAppendingPathComponent("\(name).plist")
}
init?(name:String) {
self.name = name
let fileManager = NSFileManager.defaultManager()
guard let source = sourcePath else { return nil }
guard let destination = destPath else { return nil }
guard fileManager.fileExistsAtPath(source) else { return nil }
if !fileManager.fileExistsAtPath(destination) {
do {
try fileManager.copyItemAtPath(source, toPath: destination)
} catch let error as NSError {
print("Unable to copy file. ERROR: \(error.localizedDescription)")
return nil
}
}
}
func getValuesInPlistFile() -> NSDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
func getMutablePlistFile() -> NSMutableDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSMutableDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
func addValuesToPlistFile(dictionary:NSDictionary) throws {
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
if !dictionary.writeToFile(destPath!, atomically: false) {
print("File not written successfully")
throw PlistError.FileNotWritten
}
} else {
throw PlistError.FileDoesNotExist
}
}
}
maintenant, implémentez ci-dessous dans votre contrôleur de vue.
if let plist = Plist(name: "plist file name") {
let dict = plist.getMutablePlistFile()!
dict["key"] = value
do {
try plist.addValuesToPlistFile(dict)
} catch {
print(error)
}
print(plist.getValuesInPlistFile())
} else {
print("Unable to get Plist")
}