Comment utiliser UIPanGestureRecognizer pour déplacer un objet? iPhone / iPad

il existe plusieurs exemples de la classe UIPanGestureRecognizer . Par exemple, j'ai lu ce et je ne suis toujours pas capable de l'utiliser...

sur le fichier nib sur lequel je travaille j'ai un UIView (rectangle blanc sur l'image) que je souhaite faire glisser avec cette classe:

enter image description here

et dans mon .m fichier que j'ai placé:

- (void)setTranslation:(CGPoint)translation inView:(UIView *)view
{
    NSLog(@"Test to see if this method gets executed");
}

et que cette méthode ne obtenez exécuté lorsque je traîne la souris à travers le UIView . J'ai aussi essayé de placer:

- (void)pan:(UIPanGestureRecognizer *)gesture
{
    NSLog(@"testing");
}

et cette méthode ne s'exécute pas non plus. Peut-être que j'ai tort, mais je pense que ces méthodes devraient fonctionner comme la méthode - (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event où je dois juste placer cette méthode et il sera appelé chaque fois qu'il ya des touches.

Qu'est-ce que je fais de mal? Est-ce que je dois établir un lien avec cette méthode? Si oui, comment puis-je le faire?

73
demandé sur KlimczakM 2011-07-13 04:03:23

6 réponses

j'ai trouvé le tutoriel travailler avec UIGestureRecognizers , et je pense que c'est ce que je cherche. Il m'a aidé à trouver la solution suivante:

-(IBAction) someMethod {
    UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(move:)];
    [panRecognizer setMinimumNumberOfTouches:1];
    [panRecognizer setMaximumNumberOfTouches:1];
    [ViewMain addGestureRecognizer:panRecognizer];
    [panRecognizer release];
}

-(void)move:(UIPanGestureRecognizer*)sender {
    [self.view bringSubviewToFront:sender.view];
    CGPoint translatedPoint = [sender translationInView:sender.view.superview];

    if (sender.state == UIGestureRecognizerStateBegan) {
        firstX = sender.view.center.x;
        firstY = sender.view.center.y;
    }


    translatedPoint = CGPointMake(sender.view.center.x+translatedPoint.x, sender.view.center.y+translatedPoint.y);

    [sender.view setCenter:translatedPoint];
    [sender setTranslation:CGPointZero inView:sender.view];

    if (sender.state == UIGestureRecognizerStateEnded) {
        CGFloat velocityX = (0.2*[sender velocityInView:self.view].x);
        CGFloat velocityY = (0.2*[sender velocityInView:self.view].y);

        CGFloat finalX = translatedPoint.x + velocityX;
        CGFloat finalY = translatedPoint.y + velocityY;// translatedPoint.y + (.35*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);

        if (finalX < 0) {
            finalX = 0;
        } else if (finalX > self.view.frame.size.width) {
            finalX = self.view.frame.size.width;
        }

        if (finalY < 50) { // to avoid status bar
            finalY = 50;
        } else if (finalY > self.view.frame.size.height) {
            finalY = self.view.frame.size.height;
        }

        CGFloat animationDuration = (ABS(velocityX)*.0002)+.2;

        NSLog(@"the duration is: %f", animationDuration);

        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationDuration:animationDuration];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
        [UIView setAnimationDelegate:self];
        [UIView setAnimationDidStopSelector:@selector(animationDidFinish)];
        [[sender view] setCenter:CGPointMake(finalX, finalY)];
        [UIView commitAnimations];
    }
}
136
répondu Tono Nam 2017-04-02 21:49:36
UIPanGestureRecognizer * pan1 = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(moveObject:)];
pan1.minimumNumberOfTouches = 1;
[image1 addGestureRecognizer:pan1];

-(void)moveObject:(UIPanGestureRecognizer *)pan;
{
 image1.center = [pan locationInView:image1.superview];
}
35
répondu Nurakan 2013-05-21 09:35:05
-(IBAction)Method
{
      UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
      [panRecognizer setMinimumNumberOfTouches:1];
      [panRecognizer setMaximumNumberOfTouches:1];
      [ViewMain addGestureRecognizer:panRecognizer];
      [panRecognizer release];
}
- (Void)handlePan:(UIPanGestureRecognizer *)recognizer
{

     CGPoint translation = [recognizer translationInView:self.view];
     recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, 
                                     recognizer.view.center.y + translation.y);
     [recognizer setTranslation:CGPointMake(0, 0) inView:self.view];

     if (recognizer.state == UIGestureRecognizerStateEnded) {

         CGPoint velocity = [recognizer velocityInView:self.view];
         CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
         CGFloat slideMult = magnitude / 200;
         NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);

         float slideFactor = 0.1 * slideMult; // Increase for more of a slide
         CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor), 
                                     recognizer.view.center.y + (velocity.y * slideFactor));
         finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);
         finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);

         [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
             recognizer.view.center = finalPoint;
         } completion:nil];

    }

}
22
répondu Mohit 2014-11-01 21:06:41
if ([recognizer state] == UIGestureRecognizerStateChanged)    
{
    CGPoint translation1 = [recognizer translationInView:main_view];
    img12.center=CGPointMake(img12.center.x+translation1.x, img12.center.y+ translation1.y);
    [recognizer setTranslation:CGPointMake(0, 0) inView:main_view];

    recognizer.view.center=CGPointMake(recognizer.view.center.x+translation1.x, recognizer.view.center.y+ translation1.y);
}

-(void)move:(UIPanGestureRecognizer*)recognizer
{
    if ([recognizer state] == UIGestureRecognizerStateChanged)    
    {
        CGPoint translation = [recognizer translationInView:self.view];
        recognizer.view.center=CGPointMake(recognizer.view.center.x+translation.x, recognizer.view.center.y+ translation.y);
        [recognizer setTranslation:CGPointMake(0, 0) inView:self.view];
    }
}
1
répondu P.J.Radadiya 2016-12-07 06:14:27

version swift 2 de la réponse @ MS AppTech

func handlePan(panGest : UIPanGestureRecognizer) {
let velocity : CGPoint = panGest.velocityInView(self.view);
        let magnitude : CGFloat = CGFloat(sqrtf((Float(velocity.x) * Float(velocity.x)) + (Float(velocity.y) * Float(velocity.y))));
        let slideMult :CGFloat = magnitude / 200;
        //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);

        let slideFactor : CGFloat = 0.1 * slideMult; // Increase for more of a slide
        var finalPoint : CGPoint = CGPointMake(panGest.view!.center.x + (velocity.x * slideFactor),
                                         panGest.view!.center.y + (velocity.y * slideFactor));
        finalPoint.x = min(max(finalPoint.x, 0), self.view.bounds.size.width);
        finalPoint.y = min(max(finalPoint.y, 0), self.view.bounds.size.height);

        UIView.animateWithDuration(Double(slideFactor*2), delay: 0, options: UIViewAnimationOptions.CurveEaseOut, animations: {
            panGest.view!.center = finalPoint;
            }, completion: nil)
}
1
répondu hamidrezabstn 2017-02-12 13:38:11

la version Swift 2:

// start detecting pan gesture
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(TTAltimeterDetailViewController.panGestureDetected(_:)))
panGestureRecognizer.minimumNumberOfTouches = 1
self.chartOverlayView.addGestureRecognizer(panGestureRecognizer)

func panGestureDetected(panGestureRecognizer: UIPanGestureRecognizer) {
    print("pan gesture recognized")
}
-2
répondu richdcs 2016-03-25 14:57:47