Comment dessiner un rectangle arrondi dans Core Graphics / Quartz 2D?

je dois dessiner un contour pour un rectangle arrondi. Je sais que je peux faire des lignes et des arcs, mais peut-être qu'il y a aussi une fonction pour les rects arrondis?

61
demandé sur dontWatchMyProfile 2010-05-14 19:40:10

8 réponses

au lieu de faire votre propre chemin hors des lignes et des arcs, vous pouvez utiliser

[UIBezierPath bezierPathWithRoundedRect:cornerRadius:]

ou

[UIBezierPath bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:]

(le second permet de spécifier les coins arrondis)

disponible en iOS 3.2 ou plus tard.

125
répondu Timo Bruck 2012-01-25 18:48:15

il n'y a pas de moyen préemballé pour cela, vous devez combiner les arcs pour le faire, le projet apples quartzdemo montre le code pour le faire, voici une référence Démo Quartz et voici le code qu'ils fournissent

  // As a bonus, we'll combine arcs to create a round rectangle! 

// Drawing with a white stroke color 
 CGContextRef context=UIGraphicsGetCurrentContext()
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); 

// If you were making this as a routine, you would probably accept a rectangle 
// that defines its bounds, and a radius reflecting the "rounded-ness" of the rectangle. 
CGRect rrect = CGRectMake(210.0, 90.0, 60.0, 60.0); 
CGFloat radius = 10.0; 
// NOTE: At this point you may want to verify that your radius is no more than half 
// the width and height of your rectangle, as this technique degenerates for those cases. 

// In order to draw a rounded rectangle, we will take advantage of the fact that 
// CGContextAddArcToPoint will draw straight lines past the start and end of the arc 
// in order to create the path from the current position and the destination position. 

// In order to create the 4 arcs correctly, we need to know the min, mid and max positions 
// on the x and y lengths of the given rectangle. 
CGFloat minx = CGRectGetMinX(rrect), midx = CGRectGetMidX(rrect), maxx = CGRectGetMaxX(rrect); 
CGFloat miny = CGRectGetMinY(rrect), midy = CGRectGetMidY(rrect), maxy = CGRectGetMaxY(rrect); 

// Next, we will go around the rectangle in the order given by the figure below. 
//       minx    midx    maxx 
// miny    2       3       4 
// midy   1 9              5 
// maxy    8       7       6 
// Which gives us a coincident start and end point, which is incidental to this technique, but still doesn't 
// form a closed path, so we still need to close the path to connect the ends correctly. 
// Thus we start by moving to point 1, then adding arcs through each pair of points that follows. 
// You could use a similar tecgnique to create any shape with rounded corners. 

// Start at 1 
CGContextMoveToPoint(context, minx, midy); 
// Add an arc through 2 to 3 
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); 
// Add an arc through 4 to 5 
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); 
// Add an arc through 6 to 7 
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); 
// Add an arc through 8 to 9 
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); 
// Close the path 
CGContextClosePath(context); 
// Fill & stroke the path 
CGContextDrawPath(context, kCGPathFillStroke); 
59
répondu Daniel 2010-05-14 16:09:02
 UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRoundedRect:bubbleBounds cornerRadius:15.0];
 CGContextSetStrokeColorWithColor(context, [UIColor grayColor].CGColor);
 [bezierPath stroke];
43
répondu carmen_munich 2013-07-03 14:43:13

Voici une fonction que j'ai écrite qui arrondit l'entrée rect en utilisant un rayon de coin.

CGMutablePathRef createRoundedCornerPath(CGRect rect, CGFloat cornerRadius) {

    // create a mutable path
    CGMutablePathRef path = CGPathCreateMutable();

    // get the 4 corners of the rect
    CGPoint topLeft = CGPointMake(rect.origin.x, rect.origin.y);
    CGPoint topRight = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y);
    CGPoint bottomRight = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
    CGPoint bottomLeft = CGPointMake(rect.origin.x, rect.origin.y + rect.size.height);

    // move to top left
    CGPathMoveToPoint(path, NULL, topLeft.x + cornerRadius, topLeft.y);

    // add top line
    CGPathAddLineToPoint(path, NULL, topRight.x - cornerRadius, topRight.y);

    // add top right curve
    CGPathAddQuadCurveToPoint(path, NULL, topRight.x, topRight.y, topRight.x, topRight.y + cornerRadius);

    // add right line
    CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y - cornerRadius);

    // add bottom right curve
    CGPathAddQuadCurveToPoint(path, NULL, bottomRight.x, bottomRight.y, bottomRight.x - cornerRadius, bottomRight.y);

    // add bottom line
    CGPathAddLineToPoint(path, NULL, bottomLeft.x + cornerRadius, bottomLeft.y);

    // add bottom left curve
    CGPathAddQuadCurveToPoint(path, NULL, bottomLeft.x, bottomLeft.y, bottomLeft.x, bottomLeft.y - cornerRadius);

    // add left line
    CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y + cornerRadius);

    // add top left curve
    CGPathAddQuadCurveToPoint(path, NULL, topLeft.x, topLeft.y, topLeft.x + cornerRadius, topLeft.y);

    // return the path
    return path;
}

comment utiliser la fonction, en supposant que vous sous-classe UIView et outrepassez drawRect:

- (void)drawRect:(CGRect)rect {

    // constants
    const CGFloat outlineStrokeWidth = 20.0f;
    const CGFloat outlineCornerRadius = 15.0f;

    const CGColorRef whiteColor = [[UIColor whiteColor] CGColor];
    const CGColorRef redColor = [[UIColor redColor] CGColor];

    // get the context
    CGContextRef context = UIGraphicsGetCurrentContext();

    // set the background color to white
    CGContextSetFillColorWithColor(context, whiteColor);
    CGContextFillRect(context, rect);

    // inset the rect because half of the stroke applied to this path will be on the outside
    CGRect insetRect = CGRectInset(rect, outlineStrokeWidth/2.0f, outlineStrokeWidth/2.0f);

    // get our rounded rect as a path
    CGMutablePathRef path = createRoundedCornerPath(insetRect, outlineCornerRadius);

    // add the path to the context
    CGContextAddPath(context, path);

    // set the stroke params
    CGContextSetStrokeColorWithColor(context, redColor);
    CGContextSetLineWidth(context, outlineStrokeWidth);

    // draw the path
    CGContextDrawPath(context, kCGPathStroke);

    // release the path
    CGPathRelease(path);
}

exemple de sortie:

enter image description here

22
répondu Erik Villegas 2013-03-12 16:26:24

si vous voulez avoir des coins arrondis sur N'importe quel uivi (ou sous-classe) la manière facile est de mettre la propriété cornerRadius sur la couche de la vue. Voir prévisualiser l'image arrondie dans l'iphone

11
répondu progrmr 2017-05-23 11:33:14

CGPathCreateWithRoundedRect() faire ce que vous souhaitez.

CGPathRef CGPathCreateWithRoundedRect(
   CGRect rect,
   CGFloat cornerWidth,
   CGFloat cornerHeight,
   const CGAffineTransform *transform
);

disponible à partir de iOS 7.0

9
répondu Craig Miller 2014-04-28 01:07:06

Swift:

    let rect: CGRect = ...

    let path = UIBezierPath(roundedRect: rect, cornerRadius: 5.0)
    CGContextAddPath(context, path.CGPath)
    CGContextSetStrokeColorWithColor(context, UIColor.clearColor().CGColor)
    CGContextDrawPath(context, CGPathDrawingMode.FillStroke)
6
répondu Alexander Volkov 2016-02-15 04:27:07

peut-être... trois? des années de retard, mais ces jours-ci j'utilise ça sans problème.

@import CoreGraphics;

@interface YourViewController ()
@property (weak, nonatomic) IBOutlet UIButton *theButton;
@end

- (void)viewDidLoad
{
    [super viewDidLoad];

    self.theButton.layer.cornerRadius  = 5.0f;
    self.theButton.layer.masksToBounds = YES;

    // Another useful ones
    // Scaling the view (width, height)
    self.theButton.transform = CGAfflineTransformMakeScale(1.50f, 1.50f);

    // Setting an alpha value (transparency) - nice with Activity Indicator subviews
    self.theButton.alpha     = 0.8f;
}
1
répondu Alejandro Iván 2015-07-20 15:48:38