Java Android.lang.OutOfMemoryError?

04-25 08:19:10.111    2431-2603/com.example.francesco.guidedautorewithtabs E/art﹕ Throwing OutOfMemoryError "Failed to allocate a 4194316 byte allocation with 1983651 free bytes and 1937KB until OOM"
04-25 08:19:10.114    2431-2603/com.example.francesco.guidedautorewithtabs E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 285
Process: com.example.francesco.guidedautorewithtabs, PID: 2431
java.lang.OutOfMemoryError: Failed to allocate a 4194316 byte allocation with 1983651 free bytes and 1937KB until OOM
        at dalvik.system.VMRuntime.newNonMovableArray(Native Method)
        at android.graphics.Bitmap.nativeCreate(Native Method)
        at android.graphics.Bitmap.createBitmap(Bitmap.java:817)
        at android.graphics.Bitmap.createBitmap(Bitmap.java:794)
        at android.graphics.Bitmap.createBitmap(Bitmap.java:761)
        at com.google.maps.api.android.lib6.gmm6.o.c.l.a(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.c.o.a(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.c.o.a(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.c.o.b(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.c.b.ak.a(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.c.b.as.a(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.x.a(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.l.a(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.l.b(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.cj.g(Unknown Source)
        at com.google.maps.api.android.lib6.gmm6.o.cj.run(Unknown Source)

Dans mon code Android j'ai beaucoup d'images qui doivent être affichés dans les différents fragment. Plusieurs d'entre elles sont stockées dans le dossier assets, d'autres sont récupérées à partir d'une requête http. Pour cette raison, j'implémente la mise en cache d'image afin de ne pas aller à l'encontre du java.lang.OutOfMemoryError, mais néanmoins cette erreur semble persister. Comment puis-je résoudre ce problème? Ci-dessous mon implémentation de cache d'image.

ImageLoader

public class ImageLoader {
MemoryCache memoryCache=new MemoryCache();
FileCache fileCache;
private Map<ImageView, String> imageViews=Collections.synchronizedMap(new WeakHashMap<ImageView, String>());
ExecutorService executorService;
private Context context;

public ImageLoader(Context context){
    this.context=context;
    fileCache=new FileCache(context);
    executorService=Executors.newFixedThreadPool(5);
}

final int stub_id= R.drawable.no_image;
public void DisplayImage(String url, ImageView imageView)
{
    imageViews.put(imageView, url);
    Bitmap bitmap=memoryCache.get(url);
    if(bitmap!=null)
        imageView.setImageBitmap(bitmap);
    else
    {
        queuePhoto(url, imageView);
        imageView.setImageResource(stub_id);
    }
}

private void queuePhoto(String url, ImageView imageView)
{
    PhotoToLoad p=new PhotoToLoad(url, imageView);
    executorService.submit(new PhotosLoader(p));
}

private Bitmap getBitmapFromAsset(String strName)
{
    AssetManager assetManager = context.getAssets();
    InputStream istr = null;
    try {
        istr = assetManager.open(strName);
    } catch (IOException e) {
        e.printStackTrace();
    }
    Bitmap bitmap = BitmapFactory.decodeStream(istr);
    return bitmap;
}

private Bitmap getBitmap(String url)
{
    File f=fileCache.getFile(url);

    //from SD cache
    Bitmap b = decodeFile(f);
    if(b!=null)
        return b;

    //from assets
    Bitmap bm = getBitmapFromAsset(url);

    if(bm!=null)
        return bm;

    //from web
    try {
        Bitmap bitmap=null;
        URL imageUrl = new URL(url);
        HttpURLConnection conn = (HttpURLConnection)imageUrl.openConnection();
        conn.setConnectTimeout(30000);
        conn.setReadTimeout(30000);
        conn.setInstanceFollowRedirects(true);
        InputStream is=conn.getInputStream();
        OutputStream os = new FileOutputStream(f);
        Utils.CopyStream(is, os);
        os.close();
        bitmap = decodeFile(f);
        return bitmap;
    } catch (Throwable ex){
        ex.printStackTrace();
        if(ex instanceof OutOfMemoryError)
            memoryCache.clear();
        return null;
    }
}

//decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f){
    try {
        //decode image size
        BitmapFactory.Options o = new BitmapFactory.Options();
        o.inJustDecodeBounds = true;
        BitmapFactory.decodeStream(new FileInputStream(f),null,o);

        //Find the correct scale value. It should be the power of 2.
        final int REQUIRED_SIZE=70;
        int width_tmp=o.outWidth, height_tmp=o.outHeight;
        int scale=1;
        while(true){
            if(width_tmp/2<REQUIRED_SIZE || height_tmp/2<REQUIRED_SIZE)
                break;
            width_tmp/=2;
            height_tmp/=2;
            scale*=2;
        }

        //decode with inSampleSize
        BitmapFactory.Options o2 = new BitmapFactory.Options();
        o2.inSampleSize=scale;
        return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
    } catch (FileNotFoundException e) {}
    return null;
}

//Task for the queue
private class PhotoToLoad
{
    public String url;
    public ImageView imageView;
    public PhotoToLoad(String u, ImageView i){
        url=u;
        imageView=i;
    }
}

class PhotosLoader implements Runnable {
    PhotoToLoad photoToLoad;
    PhotosLoader(PhotoToLoad photoToLoad){
        this.photoToLoad=photoToLoad;
    }

    @Override
    public void run() {
        if(imageViewReused(photoToLoad))
            return;
        Bitmap bmp=getBitmap(photoToLoad.url);
        memoryCache.put(photoToLoad.url, bmp);
        if(imageViewReused(photoToLoad))
            return;
        BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad);
        Activity a=(Activity)photoToLoad.imageView.getContext();
        a.runOnUiThread(bd);
    }
}

boolean imageViewReused(PhotoToLoad photoToLoad){
    String tag=imageViews.get(photoToLoad.imageView);
    if(tag==null || !tag.equals(photoToLoad.url))
        return true;
    return false;
}

//Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable
{
    Bitmap bitmap;
    PhotoToLoad photoToLoad;
    public BitmapDisplayer(Bitmap b, PhotoToLoad p){bitmap=b;photoToLoad=p;}
    public void run()
    {
        if(imageViewReused(photoToLoad))
            return;
        if(bitmap!=null)
            photoToLoad.imageView.setImageBitmap(bitmap);
        else
            photoToLoad.imageView.setImageResource(stub_id);
    }
}

public void clearCache() {
    memoryCache.clear();
    fileCache.clear();
}
}

FileCache

public class FileCache {

private File cacheDir;

public FileCache(Context context){
    //Find the dir to save cached images
    if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED))
        cacheDir=new File(android.os.Environment.getExternalStorageDirectory(),"TTImages_cache");
    else
        cacheDir=context.getCacheDir();
    if(!cacheDir.exists())
        cacheDir.mkdirs();
}

public File getFile(String url){
    //I identify images by hashcode. Not a perfect solution, good for the demo.
    String filename=String.valueOf(url.hashCode());
    //Another possible solution (thanks to grantland)
    //String filename = URLEncoder.encode(url);
    File f = new File(cacheDir, filename);
    return f;

}

public void clear(){
    File[] files=cacheDir.listFiles();
    if(files==null)
        return;
    for(File f:files)
        f.delete();
}

}

MemoryCache

public class MemoryCache {

private static final String TAG = "MemoryCache";
private Map<String, Bitmap> cache=Collections.synchronizedMap(
        new LinkedHashMap<String, Bitmap>(10,1.5f,true));//Last argument true for LRU ordering
private long size=0;//current allocated size
private long limit=1000000;//max memory in bytes

public MemoryCache(){
    //use 25% of available heap size
    setLimit(Runtime.getRuntime().maxMemory()/4);
}

public void setLimit(long new_limit){
    limit=new_limit;
    Log.i(TAG, "MemoryCache will use up to "+limit/1024./1024.+"MB");
}

public Bitmap get(String id){
    try{
        if(!cache.containsKey(id))
            return null;
        //NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78
        return cache.get(id);
    }catch(NullPointerException ex){
        ex.printStackTrace();
        return null;
    }
}

public void put(String id, Bitmap bitmap){
    try{
        if(cache.containsKey(id))
            size-=getSizeInBytes(cache.get(id));
        cache.put(id, bitmap);
        size+=getSizeInBytes(bitmap);
        checkSize();
    }catch(Throwable th){
        th.printStackTrace();
    }
}

private void checkSize() {
    Log.i(TAG, "cache size="+size+" length="+cache.size());
    if(size>limit){
        Iterator<Entry<String, Bitmap>> iter=cache.entrySet().iterator();//least recently accessed item will be the first one iterated
        while(iter.hasNext()){
            Entry<String, Bitmap> entry=iter.next();
            size-=getSizeInBytes(entry.getValue());
            iter.remove();
            if(size<=limit)
                break;
        }
        Log.i(TAG, "Clean cache. New size "+cache.size());
    }
}

public void clear() {
    try{
        //NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78
        cache.clear();
        size=0;
    }catch(NullPointerException ex){
        ex.printStackTrace();
    }
}

long getSizeInBytes(Bitmap bitmap) {
    if(bitmap==null)
        return 0;
    return bitmap.getRowBytes() * bitmap.getHeight();
}
}

Utils

public class Utils {
public static void CopyStream(InputStream is, OutputStream os)
{
    final int buffer_size=1024;
    try
    {
        byte[] bytes=new byte[buffer_size];
        for(;;)
        {
            int count=is.read(bytes, 0, buffer_size);
            if(count==-1)
                break;
            os.write(bytes, 0, count);
        }
    }
    catch(Exception ex){}
}
}
17
demandé sur Anoop M 2015-04-25 09:40:16

7 réponses

Essayez ceci peut vous aider ajouter cette balise dans votre fichier de manifeste.

<application android:largeHeap="true">
</application>

il va allouer de gros tas pour votre application

36
répondu Jared Burrows 2016-09-16 07:05:06

Chargement Efficace De Gros Bitmaps : http://developer.android.com/training/displaying-bitmaps/load-bitmap.html

Mise En Cache Des Bitmaps: http://developer.android.com/training/displaying-bitmaps/cache-bitmap.html

essayez de redimensionner l'image et de recycler bitmap même après usage.

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;

 public class ImageResizer {

 public static Bitmap decodeSampledBitmapFromFile(String filename,
    int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options
        options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filename, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeFile(filename, options);
 }

   public static int calculateInSampleSize(BitmapFactory.Options options,
    int reqWidth, int reqHeight) {
// BEGIN_INCLUDE (calculate_sample_size)
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;

if (height > reqHeight || width > reqWidth) {

    final int halfHeight = height / 2;
    final int halfWidth = width / 2;

    // Calculate the largest inSampleSize value that is a power of 2 and keeps both
    // height and width larger than the requested height and width.
    while ((halfHeight / inSampleSize) > reqHeight
            && (halfWidth / inSampleSize) > reqWidth) {
        inSampleSize *= 2;
    }

    // This offers some additional logic in case the image has a strange
    // aspect ratio. For example, a panorama may have a much larger
    // width than height. In these cases the total pixels might still
    // end up being too large to fit comfortably in memory, so we should
    // be more aggressive with sample down the image (=larger inSampleSize).

    long totalPixels = width * height / inSampleSize;

    // Anything more than 2x the requested pixels we'll sample down further
    final long totalReqPixelsCap = reqWidth * reqHeight * 2;

    while (totalPixels > totalReqPixelsCap) {
        inSampleSize *= 2;
        totalPixels /= 2;
    }
}
return inSampleSize;
// END_INCLUDE (calculate_sample_size)
 }
 }
9
répondu Anoop M 2015-04-25 09:37:17

c'est à cause de la mémoire faible, la taille de votre fichier image est grande, pour résoudre ce problème ajouter cette méthode dans votre classe:

public static Bitmap decodeImageFile(File f,int WIDTH,int HIGHT){
             try {
                 //Decode image size
                 BitmapFactory.Options o = new BitmapFactory.Options();
                 o.inJustDecodeBounds = true;
                 BitmapFactory.decodeStream(new FileInputStream(f),null,o);

                 //The new size we want to scale to
                 final int REQUIRED_WIDTH=WIDTH;
                 final int REQUIRED_HIGHT=HIGHT;
                 //Find the correct scale value. It should be the power of 2.
                 int scale=1;
                 while(o.outWidth/scale/2>=REQUIRED_WIDTH && o.outHeight/scale/2>=REQUIRED_HIGHT)
                     scale*=2;

                 //Decode with inSampleSize
                 BitmapFactory.Options o2 = new BitmapFactory.Options();
                 o2.inSampleSize=scale;
                 return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
             } catch (FileNotFoundException e) {}
             return null;
            }

Puis appeler cette méthode où vous utilisez ceci:

Bitmap b = decodeFile(f);

utilisez cette place:

Bitmap b = decodeImageFile(f, 1280, 720);
4
répondu Rahul Sharma 2015-04-25 07:06:46
    <application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:largeHeap="true"/>
0
répondu Ismaran Duwadi 2017-02-22 11:54:00

OutOfMemoryError est le problème le plus fréquent survenu dans android tout en traitant en particulier avec bitmaps. Cette erreur est générée par la machine virtuelle Java (JVM) lorsqu'un objet ne peut pas être attribué en raison d'un manque d'espace mémoire et que le collecteur de déchets ne peut pas libérer de l'espace.

comme mentionné par Aleksey, vous pouvez ajouter ci-dessous des entités dans votre fichier manifeste android: hardwareAccelerated= "false", android: largeHeap= "true" il fonctionnera pour certains de l'environnement.

<application
    android:allowBackup="true"
    android:hardwareAccelerated="false"
    android:icon="@mipmap/ic_launcher"
    android:label="@string/app_name"
    android:largeHeap="true"
    android:supportsRtl="true"
    android:theme="@style/AppTheme">
0
répondu Harsh Singhal 2017-06-01 07:11:56

essayez d'appeler le système.gc () manuellement avant de charger l'image en mémoire et lorsque vous n'avez pas besoin d'utiliser cet objet image.

-1
répondu phuongle 2015-04-25 06:48:01

Vous pouvez essayer ce code....

BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 8;    

Bitmap bm = BitmapFactory.decodeFile(img,options);
imageView.setImageBitmap(bm);
-2
répondu MathiVasanth 2016-08-31 13:20:22